3D Modeling

Formula 1 Garage

F1 Car Model from Redgrund on Sketchfab
All modeling otherwise done by me. All texturing done in Substance Painter and Adobe Photoshop. Layout, lighting, and rendering used Unreal Engine 5.6.

Collidascope VR – Siren’s Call

I had the opportunity to intern as a VR Designer / Developer at Philadelphia-based VR Studio Collidascope. This project is called Siren’s Call, a story-based experience where players journey through an underwater world following the call of a siren. I was lucky enough to participate in the full production pipeline for this project, from ideation and storyboarding to the final look. I was responsible for modeling and sculpting, as well as texturing.

Retro Gas Station

All modeling done in Maya. Texturing done in Substance Painter. Lighting and Rendering using Arnold.

Western Saloon: Spring 2023

Responsible for: Modular Kit, Piano, Tables and Chairs, Dartboard

LEGO McLaren Car

Organic Modeling: Woman

Leaf blower

Tea Kettle