Formula 1 Vignette

This is a personal project of mine, where my goal was to create a Formula 1 garage vignette. All modeling was done by me in Maya (apart from the car mesh, which was sourced from Redgrund.) All texturing was done using Substance Painter, Substance Designer, and Adobe Photoshop. Additionally, I created a Post Process outline material in Unreal Engine, giving the project a more stylized look. Here’s a look into the process.

Turntable: McLaren MCL60, Headset, Tire

Base color passes done in Substance Painter and Adobe Photoshop

TV Screen and Tire Grain – Substance Designer
Outline – Post Process Unreal Engine

Experimentation with toon shading and outlines

Final Render